The Forge.
Base mainnet · 8453
pick
preview
forge
roll
inscribe
done
awaiting offerings
pick two ardinals from your wallet to begin.
the wizard will compute matchScore on chain, the dice will roll, and the oracle will inscribe a new rune.
the wizard will compute matchScore on chain, the dice will roll, and the oracle will inscribe a new rune.
no forges on the network yet — be the first.
How forge works.
tier table (chain-deterministic)
- T1 Wildly Apart: 20% · ×4.5–5.5
- T2 Distant: 35% · ×2.55–3
- T3 Related: 55% · ×1.71–1.91
- T4 Similar: 75% · ×1.27–1.4
- T5 Twins: 90% · ×1.05–1.17
flow
- 1. you pick A, B (must own both)
- 2. chain: cosine(emb_A, emb_B) → matchScore → tier
- 3. dynamic fee charged + Chainlink VRF v2.5
- 4. chain VRF: success / mult / crit / mythic / god / element
- 5. fail → BOTH burned, fee burnt (no LLM call)
- 6. success → both burned, Claude opus-4-7 picks new word + lore → mint new
special rolls (success only)
- T3 critical: 1% · mult ×1.5
- T2 critical: 5% · mult ×1.5
- T1 critical: 15% · mult ×2.0
- T1 mythic: 2.5% · power +20%
- T1 god touch: 0.25% · element = GOD
economics
- base mult avg = 1/p → card EV = 0
- crit/mythic = pure upside (small + rare)
- fee = k × dailyEmission / TAP × (Pa + Pb)
- k = 7, dailyEmission = 24M aARDI; 100% burned
- fee is the casino edge → long-run net EV negative